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Convergence // 2020

Augmented Double-Bass and Interactive Electronics Performer


Duration // 10' (app.)

for Aleksander Gabrys

Convergence is a work composed for augmented double-bass and electronics performer in third-order ambisonics, which explores numerous concepts including the interactivity and agency between acoustic / electronic elements, and the interplay of gesture and musical materials in three-dimensional space. Convergence is the second piece in a small collection of works developed for five-string double-bass and ambisonic electronics, in collaboration with bassist Aleksander Gabryś.

In order to perform Convergence, the bass is outfitted with eight microphones placed at various points across the body of the instrument. This causes the physical actions of the bassist to correspond not only to specific sounds / timbres, but also to discrete points in space. However, this perceptual mapping is then manipulated and paired against new electronically generated materials in real-time by an electronics performer using a pair of bespoke electronic performance interfaces, MH & CH. MH is constructed out of a metal frame which mounts to the palm; this structure places five 2-axis control sticks at the performer’s fingertips, as well as a ribbon sensor on the back of the hand, and a 3-axis accelerometer. Meanwhile, CH is constructed with flex sensors, which provide data about the bending of individual fingers, and another 3-axis accelerometer. Both of these controllers feed into machine-learning processes (made with the package for Max/MSP and Wekinator) which allow for the classification of a number of gestures, as well as shaping the sometimes chaotic control data.

All of these ideas collide in a densely chaotic and gestural work which encourages both performers to push their respective limits musically and technically while interacting with a performance system that encourages intricate and nimble musical interactions. In working with Aleksander, we developed a set of expectations and rules which governed the performance, and which allowed for occasionally subtle, and sometimes pronounced shifts in our musical roles. Convergence also makes use of an audio score paired with visual cues, which is visible to the performers on a small screen nearby. Ultimately, the chaotic nature of the work gives both performers agency to explore the sonic and performative extremes of this complex system, as well as the liminal spaces which exist in-between.


1st-Prize for the 2021 ASCAP/SEAMUS Student Commission Competition

Award of Distinction for 2021 Prix Ars Electronica

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